Farm setup

There are 2 main methods people use for organised farming. They are mostly the same, the only difference will be the troops recruited. The type of farming I will discuss is my own personal preferred method. Too many troops makes your farms good kill event targets. Farming requires good management of time above everything else,... Continue Reading →

Solo attacks

Attacking solo is not the most common form of attack until your server reaches the stage where the defenders are always available in serious numbers. Most servers are dead long before this stage is even reached but I hope to change that by educating the players. Attacking solo has a few variations depending on the... Continue Reading →

What is targeted in battle

Firstly I will mention that you can change your active lineup in the battle by adjusting the troops that are sent but this article will discuss what "should" happen by default. The battle lineup also changes if the first person arriving in an attack has the wrong march setup. Unless the line up is changed... Continue Reading →

Playing for free

Playing for free in war and order is indeed possible with the right philosophy behind your play. What you receive is limited but the way you manage your account will be what makes the difference. A free player should run at least 7 farms, 9 is my preferred number. Your main castle can only gather... Continue Reading →

Territory defence

Territory defence played properly yields very good rewards. You need good activity and the alliance working together and listening. There should only ever be 1 person that is posting flag co ordinates into chat and that is the event leader. The amount of marches you use is going to depend on what your alliance have.... Continue Reading →

Bubble traps

Easy to execute on a poor incoming march. Trapping a timed march All you need to do is: wait until the attackers are around 3-5 seconds away and activists the shield. Drop the shield after the initial bulk returns by sending a scout or trying to attack and the shield will disappear Catch the stragglers... Continue Reading →

Organising timed attacks

The army composition you will use will depend on what stage you are at in the game. You could use End game march Lower tier meat shield Archer mage lower tier meat shield Solo march If you severely outnumber the enemy then it's an option to have 1 of each frontline troop per player and... Continue Reading →

End game march tier 10+

The differences between early and late game are listed here. In the end game there is no using lower tiered troops to take losses infantry bare that burden and protect your backline. The latest stages of the game are fought like crown in generally all situations. Your marches will depend on your spec but for... Continue Reading →

Avoiding scouts

You can not be scouted whilst you are shielded and you can not be scouted whilst using battle fog. If an enemy scouts you and you don't mind showing off your resources then as the scout approaches your castle follow these steps. Set active rallies onto nearby castles All troops will show as being "out"... Continue Reading →

Emptying your farms

Pretty much self explanatory but there are just a few things to mention. Make sure the farm alliance you are hitting is closed and there is no enemy to reinforce against you Do not exceed hospital capacity to loot farms Use cavalry and infantry as they have the largest capacity and also move faster Hide... Continue Reading →

Managing farm defence

Always shield to defend farms. Alliances can lure you to drop tags as all troops return home and then they can speed attack you There are 2 methods for farm defence and they are quite simply "open" and "closed". There are some differences in how these styles operate. The main thing to remember is that... Continue Reading →

Checklist for attacking

Whilst you or your alliance is attacking there are some important checks that you need to carry out. These checks are to look for an enemy alliance joining an alliance to help defend a union or to check farms whilst you farm them. I carry out the checks constantly whilst farming and usually use a... Continue Reading →

Rally attack

This article does not step into the realm of the ancient ruins. Attacking with rallies after the noobs have all quit or moved on is senseless. Any half decent alliance is going to notice an incoming rally and call people online to defend. The composition is down to the people in the rally to agree... Continue Reading →

Changing the active battle lineup

Certain things can be done here but I only want to explain one because our enemies will read this and they do not have this information as I didn't share it with them. They only know about the movement of mages which I will explain now. Mages by default will appear behind cavalry in the... Continue Reading →

How to defend flags

It's expensive but effective. Leave some worthless troops in a flag. Enough to start a battle. Have people online and ready to speed Speed the battle and kill them Be careful that the enemy is not amassed waiting for this with more people than you have online. Could be a bad outcome. Sorry but if... Continue Reading →

VIP use on farms

VIP when used on farms in the right way is absolutely awesome. There are 2 uses for VIP on farms. The first use is to gain an extra march for gathering VIP level 7 grants this extra march. Save almost all VIP activations you receive until this moment in time. The extra march and the... Continue Reading →

Defending farms

Always shield to defend farms. Alliances can lure you to drop tags as all troops return home and then they can speed attack youThe most important thing is that some troops are always left home so that a battle starts when they are attacked the people can join. If there is no active battle then... Continue Reading →


There are 2 ways to defend Timing Speeding Hiding your troops is one of the most important aspects and making sure that farms always have enough troops home to start a battle. Always check the battle log for incoming attacks Other than crown, alliance castle and flags the defender can take no losses as long... Continue Reading →

The different types of marches/attacks

This article is not to cover the march type extensively, they will all require their own articles. The aim is to bring your attention to the different scenarios. Gathering Best to just use cavalry as long as there are no resource tile hitters about. Below are the different situations that commonly arise and all can... Continue Reading →

Alliance point management

The perspective taken on these actions in the alliance shop are providing you have a good active server and you fight. You will need to save points incase a flag war erupts. The only items that RFA add to the alliance shop are 2 hour shields 8 hours shields Attack bonus HP bonus On occasions... Continue Reading →

What do I use my speeds on

Mostly self explanatory but there are a few things to mention here. Speeding of buildings. I only used the speed up named "building speed up" for this. I do not use gems. Speeding of troops recruitment. Again use actual Recruitment speeds only Healing I save all healing speeds for healing (never waste any) see healing... Continue Reading →


The merchant boat is a great option to use. The merchant ship refreshes every 8 hours. The gems to refresh the merchant will reset to 10 immediately after server reset at 00:00 server time each day. There are many useful items you want to try and buy (you can't get them all as you will... Continue Reading →


The rebels can be attacked twice a day and some of their rewards include beast scrolls and chests. Almost the only way to obtain beast items for free other than the alliance daily tasks sometimes rewarding skill chests. The rebels need to be done whenever possible. To achieve the next level of rebels you only... Continue Reading →

Royal challenge

Royal challenge becomes an option as a daily task once you have reached lvl 30 and one of the rewards is azurite which is very precious indeed. The armies required for the royal challenge are huge, they also need to be high tier but there are deviations from the "guideline" amounts that camel have published.... Continue Reading →


The person that sets the rally onto the ruins should be the person with the highest hall of war. It's good to try and organise various times of that day where the people with the biggest hall will set consistently. Whatever times work for your alliance. The hall of war article explains how you can... Continue Reading →

College research

Although the college seems to provide small gains for a lot of resources it can not be neglected and this is why you should be running multiple farms. The tabs within the college where you will spend most of your initial time on your main account will be the development and military tabs. I did... Continue Reading →

Building speed

Building speed used to yield much better results but it should not be ignored even in these days of war and order. The reductions used to be huge but camel patched this and that patch added 8 days to castle 30 at the same building speed . Still build speed is a worthy tool to... Continue Reading →

Recruitment speed

Recruitment speed is a great tool to use and if used correct it will far exceed production against the people that do not take the necessary steps to implement it. This is is not a short term game. The various ways to obtain recruitment speed (in no particular order) are; Lord skills Lord equipment Beast... Continue Reading →

Alliance technology

Alliance technology provides some bonuses which help your day to day WAO a great amount. Earlier in the server you will mostly focus your attention into the "other tab" of the alliance tech with "civil engineering" (build speed from production tab) as the only deviation. Sometimes your alliance may choose to rush some lower level... Continue Reading →

Healing parties

A task for the alliance together. Here I will explain how healing parties work. When people have large healing bills the most efficient way is to heal a number that can be finished with alliance helps instantly. Example. 500 tier 11 troops will take 24 minutes to heal with my healing speed. The alliance technology... Continue Reading →

The hospital capacity

Hospital capacity is defined by several factors Lord skills Lord equipment Beast passive ability College research Lord rank (from elite war/adventure and some other end game events) The gear I use will follow and the beast passive is just level 1. This equipment is easily obtained by anyone and the list is broken down in... Continue Reading →

Barracks options explained

Red indicates the troop tier Blue shows the combat power of those troops you own collectively Yellow shoes the number of troops The green line moving away from the - is for discarding troops but you never need this The white line that moves away from the circle underneath the troops statistics are that troop... Continue Reading →

How do I get SOS?

SOS is available at lord 35 as long as you spend the available skill points into the right positions. You can reset the lord skills at any time for 1000 gems (800 from merchant) After you have SOS you have a decision. Spend points in development again (to harvest) or stack out your war stats.... Continue Reading →

Lord skills

Up until you have SOS you should spend 51 points into the lord development tab as follows After this point you will switch to the war tab and path through to battle flag II as fast as possible picking up archers or mages (whichever you spec) This will look like this After you have achieved... Continue Reading →


This article is about forging and not what to forge. The list of what you should forge is a separate article. Being able to make the next level of equipment provides massive bonuses. Blacksmith levels 5, 10, 15, 20, 25 and 30 provide better equipment. People forge equipment in different ways. You should always aim... Continue Reading →

Beast passive ability

The dragon will show as the most kills in the battle log but the buff the Pegasus provides far exceeds what the dragon is capable of. The panda is the same story as long as you are using a large frontline and it's not dead before the 13 seconds it takes it to use his... Continue Reading →

Lord equipment

Lord equipment is probably the most important aspect of your internal castle. It saves money, it saves time and it makes you stronger. It increases hospital and it there are sets for attack, gathering or killing monsters. This article will look into what equipment should be created and not the methods for forging. The monster... Continue Reading →


Up until level 10 you only need to exceed the monster guard power After level 10 monsters the army you send will make a huge difference. You do not just have to exceed the guard power. You can change the outcome with the following 1 odd tier archer 1 even tier archer 1 odd tier... Continue Reading →

What should I build?

On your main castle once you are level 30 it will have a field set up like the following: 8 medic tents 8 training grounds 3 farms 3 sawmills 10 stone mines 10 iron mines Beginning and method to follow 1 farm 1 sawmill 1 iron mine 1 stone mine 8 training ground 8 medic... Continue Reading →

Hall of war

The hall of war is a building which greatly requires gems to upgrade. Let the alliance spenders build this as the majority will not build past level 20 (it costs too much) I do not have the list available but hall of war level 34 will cost almost 22500 gems. Level 33 = 20000 gems... Continue Reading →

Gameplay information

The first thing to say is that your main is not for gaining resources, it is for fighting not gathering. Camel need to make money too and the monthly package is almost certainly required if you want to be able to compete in battles with other people. Spending wise is better than spending big but... Continue Reading →


Beasts are a very strong addition to the army and also have passive skills which can be used to great effect, information on the passives can be found here. Pegasus For an attacking player the Pegasus is simply awesome. As an example of this, there is an event called “lake leviathan” shortly after the beasts... Continue Reading →

Troop information

I II III IV V VI etc these represent the tier of the unit. They will be referred to from now on in the guide as tiers 1-10. Cavalry Cavalry are for gathering and have a slight use in defense. T2 cav are sufficient for emptying farms and for looting. Some higher tier cavs should... Continue Reading →

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